| Element | Missed Instructions | Cov. | Missed Branches | Cov. | Missed | Cxty | Missed | Lines | Missed | Methods |
| Total | 88 of 136 | 35% | 14 of 14 | 0% | 11 | 17 | 19 | 30 | 4 | 10 |
| getClosestInRange(Class, double, Predicate) | 0% | 0% | 8 | 8 | 17 | 17 | 1 | 1 | ||
| getClosestInRange(Class, double) | 0% | n/a | 1 | 1 | 1 | 1 | 1 | 1 | ||
| destroy() | 0% | n/a | 1 | 1 | 1 | 1 | 1 | 1 | ||
| lambda$getClosestInRange$0(Vehicle) | 0% | n/a | 1 | 1 | 1 | 1 | 1 | 1 | ||
| GameObject(double, double) | 100% | n/a | 0 | 1 | 0 | 5 | 0 | 1 | ||
| getPoint() | 100% | n/a | 0 | 1 | 0 | 1 | 0 | 1 | ||
| mutatePoint(double, double) | 100% | n/a | 0 | 1 | 0 | 2 | 0 | 1 | ||
| static {...} | 100% | n/a | 0 | 1 | 0 | 1 | 0 | 1 | ||
| getX() | 100% | n/a | 0 | 1 | 0 | 1 | 0 | 1 | ||
| getY() | 100% | n/a | 0 | 1 | 0 | 1 | 0 | 1 |