| Element | Missed Instructions | Cov. | Missed Branches | Cov. | Missed | Cxty | Missed | Lines | Missed | Methods |
| Total | 2 of 159 | 98% | 3 of 18 | 83% | 3 | 17 | 0 | 37 | 0 | 8 |
| getClosestInRange(Class, double, Predicate) | 98% | 92% | 1 | 8 | 0 | 17 | 0 | 1 | ||
| GameObject(Point2D) | 97% | 50% | 2 | 3 | 0 | 9 | 0 | 1 | ||
| getPoint() | 100% | n/a | 0 | 1 | 0 | 1 | 0 | 1 | ||
| mutatePoint(double, double) | 100% | n/a | 0 | 1 | 0 | 4 | 0 | 1 | ||
| destroy() | 100% | n/a | 0 | 1 | 0 | 3 | 0 | 1 | ||
| static {...} | 100% | n/a | 0 | 1 | 0 | 1 | 0 | 1 | ||
| getX() | 100% | n/a | 0 | 1 | 0 | 1 | 0 | 1 | ||
| getY() | 100% | n/a | 0 | 1 | 0 | 1 | 0 | 1 |